Watching cameos from the likes of Jane Lynch and Jeff Goldblum, it’s easy to forget that the breakout Web series Easy to Assemble is, at its core, one giant IKEA commercial.
Released in 1972, the song debuted on the Billboard Hot 100 on November 18, 1972 and reached #6 on the US charts in 1973.
Steely Dan is an American rock band; its core members are Donald Fagen and Walter Becker. The band’s popularity peaked in the late 1970s, with the release of seven albums blending elements of jazz, rock, funk, R&B, and pop.[1] Rolling Stone magazine has called them “the perfect musical antiheroes for the Seventies.”
First came the flyer. Participants filled out their details, including their phone numbers, on a card which was enterted into a speed-dial database. Then, during the showing of the movie, the database would select one cell number–and call it. Thanks to especially-developed voice-recognition software, the call’s recipient was able to direct proceedings to the protagonist and tell her what she should do next.
In the broadest sense, all kinds of design artifacts are prototypes. Pencil sketches, blocks of wood, storyboards, wireframes, foam-core models, pixel-perfect state renderings, clickable demos, and functioning production code are all strategies for representing a thing being designed. However, in the world of interaction design, we usually reserve the term for ways of representing interactivity—not just the form but also behavior.
Some interesting talk about HTML5, video on the web and the development of web applications from the Google I/O conference held May 19-20, 2010. Check out Clicker.tv now for a great HTML5-based user experience.
I’m looking forward to seeing Nike’s marketing plan for the Tiger Woods comeback. As you may have seen, he’s back in a new ad and also featured on the Nike Golf website and the Nike Golf YouTube site.
Plant is a Copenhagen-based creative interactive agency. The mission of the company is to conceptualize and develop technology-empowered rich media content that will enable advertisers to engage international audiences on- and offline. We primarily develop Flash-based campaigns (landingsites, banners, games, widgets, etc.).